Catalog

Every item, mob, zone and shop, and where it comes from.

Items
6,578
Creatures
5,451
Zones
258
Shops
298
Spells
118
Skills
63
Rooms
19,113

Races & classes — per-level HP, mana and move, experience, saving throws and traits for every race, class and remort tier.

Racial resistances — which damage types each race shrugs off, is immune to, or takes extra from, and which spells deal them.

Fine goods — better-made shop gear, by grade.

The economy — markets, workers and wagons, and the ten trade lines any player can work.

The market: how to — a trade in steps: join, gather, sell, make, ship, rank.

The class weapon — given at Hero, gains levels as you fight, takes the forms of weapons you infuse.

The enchanter — one enchantment on a piece of your own.

Zones by continent

Aglaron

Arctic

Caledon

Ocean

Talam

Unassigned

Underdark

Elsewhere