Catalog / The enchanter
The enchanter
One enchantment on a piece of your own. Live beta: subject to change.
Where
- trade where essence: the markets and the stations that distill it.
- Stand at an enchanter's station. Not a trade hall, not a market square.
What
- Carry the piece. Worn or wielded gear only; not a piece already better-made; not another player's bound piece.
- enchant <item>. A measure of the market's essence is used.
- The piece comes out fine, gaining what suits it: armor on worn gear, hit or damage on a weapon, mana on a robe or a staff.
Price
- One unit of essence at that market's price. Essence is 270 gold a unit at normal.
- A shop's bench adds 5% of the piece's worth; a worker's own station adds nothing.
- A market short of essence refuses until it has some. appraise essence.
Keeps
- Rents and camps. Not a sitting piece.
- No shop buys it. It is for the wearer.
- One enchantment a piece. identify shows what it gained.
- In game: help enchanter.