Catalog / The enchanter

The enchanter

One enchantment on a piece of your own. Live beta: subject to change.

Where

  1. trade where essence: the markets and the stations that distill it.
  2. Stand at an enchanter's station. Not a trade hall, not a market square.

What

  1. Carry the piece. Worn or wielded gear only; not a piece already better-made; not another player's bound piece.
  2. enchant <item>. A measure of the market's essence is used.
  3. The piece comes out fine, gaining what suits it: armor on worn gear, hit or damage on a weapon, mana on a robe or a staff.

Price

  • One unit of essence at that market's price. Essence is 270 gold a unit at normal.
  • A shop's bench adds 5% of the piece's worth; a worker's own station adds nothing.
  • A market short of essence refuses until it has some. appraise essence.

Keeps

  • Rents and camps. Not a sitting piece.
  • No shop buys it. It is for the wearer.
  • One enchantment a piece. identify shows what it gained.
  • In game: help enchanter.

The market: how to · The class weapon · Fine goods