Catalog / Fine goods

Fine goods

Shop weapons, armor and worn gear sometimes come out better made. Same item, better stats.

In the shop

 ##   Available   Item                                Cost
-------------------------------------------------------------
  1)  Unlimited   a long sword (superior)              225
  2)  Unlimited   a steel helm                          80
  • The tag shows the grade.
  • One piece per item is on the counter. Buy it and the next one is made.
  • identify shows the stats.

Grades

GradeOdds per pieceBest townOf the maximumPrice
fine1 in 71 in 643%×1.5
superior1 in 681 in 4769%×2.25
exceptional1 in 6611 in 37285%×3.5
masterful1 in 6,4001 in 2,90094%×5.5
peerless1 in 55,3001 in 20,300100%×9

Each grade is far rarer than the one before. Each adds less than the one before.

What a piece gains

By the piece, never by chance. A slashing sword is a bruiser's; a dagger a rogue's; a mace, a wooden shield or a gold piece a priest's; a robe, a staff or a crystal a caster's. The numbers are the maximum, at peerless; a lower grade gets its share.

LineMade forWorn gearWeapons
bruisera bruiser's armstrength +3, hit points +20, hitroll +5, damroll +5; armor fullstrength +2, hit points +20, hitroll +5, damroll +6; damage full
roguea rogue's handstrength +2, dexterity +3, hit points +20, hitroll +3, damroll +5; armor halfstrength +2, dexterity +2, hit points +20, hitroll +3, damroll +6; damage full; casts gas blast
arcanea caster's handintelligence +2, mana +60, save vs spell -3, spell fail -4; armor a quartermana +40, hitroll +3, damroll +3, save vs spell -3, spell fail -2; damage half; casts frost blast, acid blast, gas blast
divinea priest's handwisdom +1, mana +30, hit points +20, hitroll +3, damroll +3, save vs spell -3; armor halfmana +30, hit points +20, hitroll +4, damroll +4, spell fail -2; damage full; casts wrath of god
  • Armor: up to 15 points of armor class on worn gear. Damage: a weapon's average rises in even steps toward 30, reaching it at peerless.
  • Weapon spells (gas blast, acid blast, frost blast, wrath of god) start at superior and fire during combat, up to level 10.
  • A peerless piece belongs to one class: it carries the class's name, and no one else can use it.

The odds

  • Set by the town: shelves of that gear full, materials in stock, workshops busy.
  • Fall when the town runs short of the gear or what it is made from.
  • Rise over days of steady trade. Fade when trade stops.

Left unsold

A piece nobody buys keeps a chance to get better, one grade at a time. Quiet shops end up with the best gear. Buying the piece starts a fresh one. Typical times, in real days:

GradeUnsold for (real time)
fineabout 1 day
superiorabout 5 days
exceptionalabout 3 weeks
masterfulabout 3 months
peerlessabout 10 months

Rules

  • Lasts one sitting: cannot be stored in camp, and gone wherever it lies when you leave the game. A dropped link, a short break or a server restart does not end a sitting; a day does.
  • Costs more: ×1.5 to ×9.
  • In game: help fine.