Catalog / Fine goods
Fine goods
Shop weapons, armor and worn gear sometimes come out better made. Same item, better stats.
In the shop
## Available Item Cost
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1) Unlimited a long sword (superior) 225
2) Unlimited a steel helm 80
- The tag shows the grade.
- One piece per item is on the counter. Buy it and the next one is made.
- identify shows the stats.
Grades
| Grade | Odds per piece | Best town | Of the maximum | Price |
|---|---|---|---|---|
| fine | 1 in 7 | 1 in 6 | 43% | ×1.5 |
| superior | 1 in 68 | 1 in 47 | 69% | ×2.25 |
| exceptional | 1 in 661 | 1 in 372 | 85% | ×3.5 |
| masterful | 1 in 6,400 | 1 in 2,900 | 94% | ×5.5 |
| peerless | 1 in 55,300 | 1 in 20,300 | 100% | ×9 |
Each grade is far rarer than the one before. Each adds less than the one before.
What a piece gains
By the piece, never by chance. A slashing sword is a bruiser's; a dagger a rogue's; a mace, a wooden shield or a gold piece a priest's; a robe, a staff or a crystal a caster's. The numbers are the maximum, at peerless; a lower grade gets its share.
| Line | Made for | Worn gear | Weapons |
|---|---|---|---|
| bruiser | a bruiser's arm | strength +3, hit points +20, hitroll +5, damroll +5; armor full | strength +2, hit points +20, hitroll +5, damroll +6; damage full |
| rogue | a rogue's hand | strength +2, dexterity +3, hit points +20, hitroll +3, damroll +5; armor half | strength +2, dexterity +2, hit points +20, hitroll +3, damroll +6; damage full; casts gas blast |
| arcane | a caster's hand | intelligence +2, mana +60, save vs spell -3, spell fail -4; armor a quarter | mana +40, hitroll +3, damroll +3, save vs spell -3, spell fail -2; damage half; casts frost blast, acid blast, gas blast |
| divine | a priest's hand | wisdom +1, mana +30, hit points +20, hitroll +3, damroll +3, save vs spell -3; armor half | mana +30, hit points +20, hitroll +4, damroll +4, spell fail -2; damage full; casts wrath of god |
- Armor: up to 15 points of armor class on worn gear. Damage: a weapon's average rises in even steps toward 30, reaching it at peerless.
- Weapon spells (gas blast, acid blast, frost blast, wrath of god) start at superior and fire during combat, up to level 10.
- A peerless piece belongs to one class: it carries the class's name, and no one else can use it.
The odds
- Set by the town: shelves of that gear full, materials in stock, workshops busy.
- Fall when the town runs short of the gear or what it is made from.
- Rise over days of steady trade. Fade when trade stops.
Left unsold
A piece nobody buys keeps a chance to get better, one grade at a time. Quiet shops end up with the best gear. Buying the piece starts a fresh one. Typical times, in real days:
| Grade | Unsold for (real time) |
|---|---|
| fine | about 1 day |
| superior | about 5 days |
| exceptional | about 3 weeks |
| masterful | about 3 months |
| peerless | about 10 months |
Rules
- Lasts one sitting: cannot be stored in camp, and gone wherever it lies when you leave the game. A dropped link, a short break or a server restart does not end a sitting; a day does.
- Costs more: ×1.5 to ×9.
- In game: help fine.