Catalog / The class armor
The class armor
Six pieces for each class: head, body, legs, feet, hands and arms. Live beta: subject to change.
The pieces
- Each piece carries part of your class bonus: the body the most, head and legs less, feet, hands and arms the least. With the class weapon fully grown and all six worn, the bonus is whole.
- A piece arrives with armor, hitroll and damroll.
- A piece serves only its class. A remort into another class starts that class's set.
- Bound to you: never sold, given, dropped or taken. identify shows a piece's part of the bonus and what it carries.
Drops
- Pieces drop from the mobs you kill, earned as the class weapon's growth is: hits, attack spells, and heals in a fight on you or your group. No class weapon or remort is needed.
- A mob far below you, or killed over and over, counts for less. A mob summoned, lured out of its own zone, or charmed counts for nothing.
- A piece drops into the mob's corpse, bound to you. The lighter pieces come sooner; the body is the rarest.
The set
The pieces you wear and the class weapon in hand. At three, your focus works harder. At five, you may carry a second focus: focus second <dps|heal|tank|cast>.
Armor essences
- They drop on the same kills as the pieces, more often, straight to you.
- Bound to you and held as one item that counts them. They are not the weapon essences a locked class weapon needs.
Attuning
- attune <piece> <stat> puts a stat on a piece for armor essences, anywhere, worn or carried. attune lists your pieces and essences; attune <piece> shows what it carries and its pool.
- Each piece has a pool of stats, set by its slot: hit points, mana, strength, dexterity, saves, armor. Every piece may also take hitroll and damroll, up to half a piece together. Any class may take any stat in the pool.
- Each piece has a limit. Heavier pieces hold more. No stat takes more than half a piece. Strength costs double and goes on once a piece.
- Past the limit, attune <piece> <stat> confirm adds a few more points. Each costs more than the last and has an increasing chance to break. A break loses that point and its essences.
The Master Armourer
South off Eden Lane in New Thalos. unattune <piece> [stat] takes attuned points out for gold and gives back their essences, less a share.
Also
- In game: help class armor, help attune, help unattune.