two handed club
Skill · first available at level 2
What it does
This skill covers mauls, great clubs and any other bludgeoning weapon
that takes both hands to swing. A well practiced grip lands your
blows far more often; it adds nothing to the damage a blow deals once
it connects. The skill climbs on its own as you fight with such a
weapon, on hits and misses alike, and an untrained character wielding
one is markedly clumsy.
See also: CLUB
Who learns it
| Class | Learned at |
|---|---|
| Assassin | 2 |
| Deva | 2 |
| Kensai | 2 |
| Necromancer | 2 |
| Anti-Paladin | 4 |
| Barbarian | 4 |
| Bard | 4 |
| Cleric | 4 |
| Druid | 4 |
| Magic-User | 4 |
| Paladin | 4 |
| Ranger | 4 |
| Thief | 4 |
| Warrior | 4 |
Exact costs, durations and chances are deliberately left to the game.