Catalog / Skills

two handed club

Skill · first available at level 2

What it does

This skill covers mauls, great clubs and any other bludgeoning weapon
that takes both hands to swing. A well practiced grip lands your
blows far more often; it adds nothing to the damage a blow deals once
it connects. The skill climbs on its own as you fight with such a
weapon, on hits and misses alike, and an untrained character wielding
one is markedly clumsy.

See also: CLUB

Who learns it

ClassLearned at
Assassin2
Deva2
Kensai2
Necromancer2
Anti-Paladin4
Barbarian4
Bard4
Cleric4
Druid4
Magic-User4
Paladin4
Ranger4
Thief4
Warrior4

Exact costs, durations and chances are deliberately left to the game.

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